just putting in a update.
save rolls must be done manual, initiative override is check and must be set to - # for weapon speed, or creatures size. (my dice fudger suggestion and all roll approved by dm would help with these.)
Classes have been sent to manual BAB, spell per day adjusted.
I have updated Feat.txt to be used for Proficiency from players hand book only and all weapons from Arms and Armory book. suggest adding custom feats for weapon specialization or greater weapon specialization for 1.0 D&D rules or if character choose to increase a skill by extra slot. or get one from prohibited group by spending the extra slots. (Edit Update Feat.txt to include almost every proficiency made. This now in include all from Players Hand book, Complete Books. There are a few left out from Complete Dwarf and Complete Paladin book. because i did not plan to use them in my game.)
Spell list has all spells in it from Players Handbook
oh few more things
All ability scores are set to 10 on all creatures and players. players will still need sheet handy for proficiency checks and ability score checks.
STR to hit and damage mod are placed on the attack.
i have given each attack unless damage is the same for size two different attacks
1 for small to man size creatures example long sword does 1d8 to small to man size
2 for larger then man size example it does 1d12 to larger then man size.
dex mod to ac has been added as unnamed bonus, that way mod is not added to initiative.