Ammo counter

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Ammo counter

Postby KainPen on Fri Jul 30, 2010 12:32 pm

Hey i suggest you guy add ammo counter to the attack section of the game you can do - or M for Melee attack or unlimited uses and numbers for arrow, throwing weapons or bullets every time a person roll and attack roll it lower the number by 1. Would be even kewler if it came out the actual inventory and when it reach zero it would not let attack like that again either by graying out attack or just saying miss automatically them but that may be bit complex.
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Re: Ammo counter

Postby Thurgian on Fri Jul 30, 2010 12:44 pm

I can see a use for this, as well as tracking other consumables.

Probably the easiest way would be to include a consumable tab in the "Abilities" section.

IE, when a player marks off that he is using "Twin Strike" (pointless, because it is an @ Will power), using the ability could deduct two Arrows.

Likewise, a "Potion Heal" ability could deduct a healing sure, consume a potion, and apply the proper number of hit points.

Ultimately, if Abilities and Attacks are linked, this would accomplish what you were asking for.

It would probably be nice to add a "Restock" option to the "Rest" menu, too. (Provided that the "All" feature didn't also restock)
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Re: Ammo counter

Postby KainPen on Fri Jul 30, 2010 3:01 pm

i got the ability section set up for scrolls ,potion, wand ect.. i user the charges count =)
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Re: Ammo counter

Postby Dan on Sat Jul 31, 2010 11:23 am

I like the Ammo counter idea. It's technically different than an ability, so I think it would be worthy of coding. I'll pass it on and see.
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