by Thurgian on Thu Jul 29, 2010 3:36 pm
Thanks, for the quick answer.
Since I normally am worried about persistent effects, I set the duration to infinite (although I suppose some outrageously excessive number of rounds would do) so to be certain that the effect does not accidentally disappear during combat. Typically these effects are listed as (Save Ends).
To that end, is there a way for the software to enforce the "save ends" component of the effect, or does the "Save" action (available from the right click menu) have no other effect than to announce what the player rolled as their saving throw?
I am guessing, from your previous response, that the answer is "no, the software will not remove the effect based upon the results of a saving throw"; but I want to be certain.
Please don't be offended by my posts. I suffer from "IIDLYPIWBUI", "IASTSM", and "OCS":