v3.2 Release Notes

Please use this forum for all feedback regarding the v3.2 Open Beta. Download links at bottom of first post.

v3.2 Release Notes

Postby thraxxis » Mon Apr 30, 2012 8:52 pm

Please note these are subject to change as the Beta progresses.

Code: Select all
===Features===
* Completely Overhauled Fog of War
   - Areas of a Map are now hidden by FoW elements known as Regions. Each Region is a polygon
      with any number of sides that may or may not be snapped to the grid. Circular rooms and
      diagonal hallways are now fully supported.
   - Visibility Mode: easily toggle Regions between active/inactive to control what Players see
   - Manipulate Mode: powerful toolkit to organize and mold Regions to fit your Map
   - Paint Mode: quickly introduce new shapes as "raw clay" to be customized in Manipulate Mode   
   - Automatic Reveal: optional prompt for revealing Regions on the map on based on Player moves
* PCGen Plugin
   Now supports Creatures exported from PCGen, in addition to Hero Lab and Character Builder.
   Please verify your PCGen install has the template to export in d20Pro-recognized format.   
* Sticky Map Tiles
   The Map Tile tool now has a "sticky" mode. When enabled, this causes any Creatures and
   Items on top of a Tile to stay stuck, moving and rotating accordingly to in relative place.
* Global Creature Control
   The Judge may now indicate that a Creature is global, allowing all Players to share control.
* Random Dice Roller
   Dice rolled by d20Pro are now significantly more random by use of Java's SecureRandom.
* Marketplace Improvements
   Various Look and Feel improvements to the Marketplace.
* Bulk Image Processor
   Added Crop and Expert mode to Bulk Image Processor
* Map Usability
   - Tiles when placed now maintain their aspect ratio using a configurable pixels per
      square (DPI) calculation.
   - Creatures now pick before Markers when using the default Map instrument. This addressed
      a usability issue where a Creature would get stuck under a Marker.
   - Maps may now be enlarged during game-play, building out the grid in any direction.         
* Hosting Games
   The Judge's selected port is now displayed when showing the public and private IPs.   
   
===Fixes===
* Protected Content
   Protected Content used to show up locked to the Players incorrectly in some
   situations. This has been fixed and all existing Content should now behave normally.
* Saving & Loading Effects
   Loading effects no longer corrupts them when saving as different name.      
* Declare Attacks
   The buttons that select the attacks no longer chop off large numbers (e.g. +32).
* Game Log
   Copy and paste out of the Game Log no longer drops the natural roll of the d20.
* Character Sheet
   Fixed sorting of modifiers in the Attack and Skill tables.
* Ability Checks & Effects
   Buffs now are accounted for during Ability Check rolls.
Best regards and good gaming,
Mat Morton aka DM Thraxxis
d20Pro Lead Developer
Follow me @thraxxis on Twitter
http://twitter.com/thraxxis
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Re: v3.2 Release Notes

Postby nylanfs » Sun May 06, 2012 10:09 pm

thraxxis wrote:
Code: Select all
* PCGen Plugin
   Now supports Creatures exported from PCGen, in addition to Hero Lab and Character Builder.
   Please verify your PCGen install has the template to export in d20Pro-recognized format.   


Awesomness! :)
Paul "Yes that Paul" Grosse
PCGen BoD - PR Silverback & LST Chimp
http://pcgen.sf.net
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Re: v3.2 Release Notes

Postby Montis » Mon May 07, 2012 9:42 am

Erm, where do I get a PCGen Version that has this kind of output template?
Attack first, ask questions later.
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Re: v3.2 Release Notes

Postby thraxxis » Tue May 08, 2012 11:15 pm

Hail and well met nylanfs, Montis,

Please visit this new thread for info on PCGen.

http://forums.d20pro.com/viewtopic.php?f=28&t=1684
Best regards and good gaming,
Mat Morton aka DM Thraxxis
d20Pro Lead Developer
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http://twitter.com/thraxxis
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Re: v3.2 Release Notes

Postby thraxxis » Fri May 11, 2012 3:37 pm

Please visit the v3.2 Beta Forum if you'd like advanced access to the new features.

The release notes have also been updated:
http://forums.d20pro.com/viewtopic.php?f=28&t=1686

The Beta will go for another week or so longer, so please try it out and get any feedback in ASAP! 8-)
Best regards and good gaming,
Mat Morton aka DM Thraxxis
d20Pro Lead Developer
Follow me @thraxxis on Twitter
http://twitter.com/thraxxis
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