d20Pro not being brutal enough

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d20Pro not being brutal enough

Postby Tarjei on Wed Jul 28, 2010 2:06 pm

Hello,

I am new to d20Pro and have been experiencing some character building issues, I've managed most of them, except this one.

Is there a way to get Brutal applied in d20Pro?

I can't find any obvious solutions, nor any posts about it on the forums. I guess it's not the biggest issue, but having Brutal +2 on my axe really does the trick.
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Re: d20Pro not being brutal enough

Postby Thurgian on Wed Jul 28, 2010 5:19 pm

While it was for a different reason, I posted a query similar to yours.

It is possible, in the future, they will show the result of each die. Allowing you to see when a person would need to reroll damage dice.

In the mean time I have done the following for Gauntlets of Destruction (reroll 1's)

Given:

The bigger the hit die, the less often a 1 is rolled, small hit die weapons benefit more.

Therefore I calculate the extra damage as iff the player was using a d6 weapon.

On any roll of a 6 sided dice there is a 1/6 (16.66%) chance that a 1 will be rolled.
On the reroll, there is an equal chance that any of the numbers will be rolled for an average value of 4
Such that the average value of the Gauntlets are 2/3 of a point for each die of damage.

So, I multiply the number of damage die by 2/3 (rounding to the nearest whole number) and add the result into the appropriate attack.

The result is 1 extra damage for 1d and 2d attacks, and 2 extra damage for 3d attacks (etc).

Not elegant, perhaps, but efficient.

Because of the technically infinite amount of damage that a Vorpal weapon could cause, this method isn't viable for weapons with that attribute.
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Re: d20Pro not being brutal enough

Postby Dan on Sat Jul 31, 2010 1:20 pm

I usually handle brutal by lowering the die by one and adding +1 damage.

Brutal 1d8 weapon: Rerolls on 1, so it's a 2-8 range. Make a d7+1 weapon.

Brutal 2, 1d10 weapon: Rerolls on 1-2, so it's a 3-10 range. Make a 1d8+2 weapon.
Crit Happens!,
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Re: d20Pro not being brutal enough

Postby Thurgian on Sat Jul 31, 2010 4:04 pm

Dan wrote:I usually handle brutal by lowering the die by one and adding +1 damage.

Brutal 1d8 weapon: Rerolls on 1, so it's a 2-8 range. Make a d7+1 weapon.

Brutal 2, 1d10 weapon: Rerolls on 1-2, so it's a 3-10 range. Make a 1d8+2 weapon.


That makes too much sense

I never think of using dice that don't actually exist. I would have leaned towards 2d4 for the first example, but would have rejected 2d5 for the second. Your answer is simple, consistent, and more accurate.

Next import session, I need to make some changes :)
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Re: d20Pro not being brutal enough

Postby Dan on Tue Aug 03, 2010 8:37 am

Yeah, odd dice is one of the many benefits of going digital.

d15 for the win!
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Re: d20Pro not being brutal enough

Postby Thurgian on Tue Aug 03, 2010 11:13 am

My group hit level 22 on Sunday Morning.

So, after getting them all "just right" in DDI I imported them and fixed all of their attacks.

A much cleaner solution; and much easier on the brain.

Thanks Again
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